Phantasmal Site > Innsmouth MUD > Procedural World Generation
Procedural World and Quest
Generation
General Worldbuilding and Storybuilding
- Generate and alter
- "aging" algorithms - alter in postpass [Source]
- Combine generated and handmade -- "keyframing" [Source]
- Handmade algorithms for generated content [Source]
[Source]
J.C. Lawrence Examples and Related Scenarios
- Overview of Simple Examples [Source]
- <blank>
Object grouping, anonymous crowds, etc
- Groups of people/creatures
- Assemblies of objects [Source]
- Blue-sky speculation on assemblies [Source]
- Blue-sky speculation on object structure [Source]
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