Phantasmal MUD Lib for DGD
Phantasmal Site > Current Features Phantasmal's Current FeaturesGame Features
Admin & Builder Features
Architectural Features
The DetailsPhantasmal is a good base to begin construction from, but not a full game by itself. Seas of Night is a test game to show off Phantasmal's power as a library. Some listed features require Seas of Night or another Phantasmal-based library. Phantasmal has scripts, though it needs to integrate them into more of what it does. It has tags, which are arbitrary object properties that make scripts really interesting. Objects use a set of object descriptions inspired by Skotos' series of Building Blocks articles. Details also work similarly. Phantasmal is built on the DGD Kernel Library. This gives it a good, secure base. It also allows Phantasmal's secure scripts and rebuild-in-place. Phantasmal is localized. That means object and room descriptions use Phrase structures rather than simple strings so that any such description is automatically localizable to any supported language. Note that unicode characters are not yet supported. Spanish is the only current suggested locale, and many messages still need to be localized. It's a good test for the various systems nonetheless. Wish I was a better translator! In case of problems the binary port is still configured for emergency administrator login, and all the old wiz commands work just like the unmodified Kernel MUDLib. On the regular port most of them have a % on the front, so they have names like %grant, %compile and so on. UNQ files supply non-statedump structured data storage very similar to XML in many ways, including Document Type Definitions to simplify parsing. Localized structures and help files are stored this way. The UNQ parsing system is doing well and supports backslash escaping and markup. UNQ Document Type Definitions (DTDs) are well supported and greatly aid parsing most of the objects that Phantasmal stores in files. |